Legend & Tooltip Example

This example demonstrates how you can create a legend with the 'onExtremaChange' callback property and how to get the value of a specific x/y coordinate on the heatmap. Important Note: getValueAt(x, y) returns interpolated values if you're not querying the exact datapoint x/y values (which sometimes can be suboptimal)
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Demo

Legend Title


Code

/*  start legend code */
// we want to display the gradient, so we have to draw it
var legendCanvas = document.createElement('canvas');
legendCanvas.width = 100;
legendCanvas.height = 10;
var min = document.querySelector('#min');
var max = document.querySelector('#max');
var gradientImg = document.querySelector('#gradient');
var legendCtx = legendCanvas.getContext('2d');
var gradientCfg = {};
function updateLegend(data) {
  // the onExtremaChange callback gives us min, max, and the gradientConfig
  // so we can update the legend
  min.innerHTML = data.min;
  max.innerHTML = data.max;
  // regenerate gradient image
  if (data.gradient != gradientCfg) {
    gradientCfg = data.gradient;
    var gradient = legendCtx.createLinearGradient(0, 0, 100, 1);
    for (var key in gradientCfg) {
      gradient.addColorStop(key, gradientCfg[key]);
    }
    legendCtx.fillStyle = gradient;
    legendCtx.fillRect(0, 0, 100, 10);
    gradientImg.src = legendCanvas.toDataURL();
  }
};
/* legend code end */
var heatmapInstance = h337.create({
  container: document.querySelector('.heatmap'),
  // onExtremaChange will be called whenever there's a new maximum or minimum
  onExtremaChange: function(data) {
    updateLegend(data);
  }
});
/* tooltip code start */
var demoWrapper = document.querySelector('.demo-wrapper');
var tooltip = document.querySelector('.tooltip');
function updateTooltip(x, y, value) {
  // + 15 for distance to cursor
  var transl = 'translate(' + (x + 15) + 'px, ' + (y + 15) + 'px)';
  tooltip.style.webkitTransform = transl;
  tooltip.innerHTML = value;
};
demoWrapper.onmousemove = function(ev) {
  var x = ev.layerX;
  var y = ev.layerY;
  // getValueAt gives us the value for a point p(x/y)
  var value = heatmapInstance.getValueAt({
    x: x,
    y: y
  });
  tooltip.style.display = 'block';
  updateTooltip(x, y, value);
};
// hide tooltip on mouseout
demoWrapper.onmouseout = function() {
  tooltip.style.display = 'none';
};
/* tooltip code end */

// generate some random data
var points = [];
var max = 0;
var min = 1234;
var width = 840;
var height = 400;
var len = 200;

while (len--) {
  var val = Math.floor(Math.random()*1234);
  max = Math.max(max, val);
  min = Math.min(min, val);
  var point = {
    x: Math.floor(Math.random()*width),
    y: Math.floor(Math.random()*height),
    value: val
  };
  points.push(point);
}
var data = { max: max, min:min, data: points };
heatmapInstance.setData(data);